![]() ![]() ![]() They would typically just be named after the addresses they're located at however I have them named.Īfter double-clicking on a result to go to that location you'll see that after the push 37Bh instruction there is an immediate jmp to a StringPool::GetInstance call. Now searching for 68 7B 03 00 00 gives me two results. We can use IDA to find the AOB (array of bytes) for these via Search > sequence of bytes (ALT B) and make sure Hex is selected. The 891 and 892 addresses are unspecific however, StringPools are typically called by the push instruction (specifically opcode 68) and the StringPool ID in big-endian format followed by a StringPool::GetString call. Too much chatting can disrupt\r\nother players' ability to play the game. Repeating the same line over and over\r\ncan negatively affect other users.
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